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{{Game Infobox
[[Image:Battlemaniacs.jpg|Battletoads|left]]
 
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|image1=BattlemaniacsUSCover.jpg
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|caption1=SNES cover
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|developer=[[Rare]]
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|publisher=[[Tradewest]]
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|release_date=1993
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|genre=Action
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|platforms=SNES<br/>Master System
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}}
   
'''Battletoads in Battlemaniacs''' is the third game of the ''Battletoads'' series. It was released by [[Rare]] for the [[Super Nintendo]] home console, though an incomplete port for the [[Sega Master System]] was planned at one point.
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'''''Battletoads in Battlemaniacs''''' is the third game of the ''[[Battletoads (series)|Battletoads]]'' series. It was released by [[Rare]] for the Super Nintendo home console. A port for the Sega Master System was also released by Brazilian company Tec Toy in 1996, though this was an incomplete build of the game with music, pallete and scrolling glitches during the motorcycle bonus stages.
   
 
In addition to obvious graphical and audio improvements, ''Battlemaniacs'' also has a slightly more involved plot, based on characters and concepts introduced in the [[Battletoads (comic)|Battletoads comic]] seen in ''Nintendo Power'' magazine.
 
In addition to obvious graphical and audio improvements, ''Battlemaniacs'' also has a slightly more involved plot, based on characters and concepts introduced in the [[Battletoads (comic)|Battletoads comic]] seen in ''Nintendo Power'' magazine.
   
 
==Story==
 
==Story==
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At a converted fortress, Gyachung-La, high in the Tibetan mountains, the [[Psicone Corporation]] is testing its latest invention - the T.R.I.P.S. 21, an acronym for Total Reality Integrated Player System. T.R.I.P.S. 21 allows a person to actually enter the Gamescape through a unique, computer-generated portal; anyone passing into the portal will have his or her atoms integrated into the Gamescape by a complicated process of quantum-mechanical osmosis.
At a secret testing facility in the Himalayas, the Battletoads and Professor T-Bird have been invited by Psicone CEO Yuriko Tashoku and her daughter [[Michiko]] to witness the development of TRIPS 21, an all-new Games Generator providing a virtual reality experience like none other.
 
   
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Present at the test are Mrs. [[Yuriko Tashoku]], President of the Psicone Corporation, her daughter [[Michiko Tashoku|Michiko]], [[Professor T. Bird]] and the 'toadally awesome trio, [[Zitz]], [[Rash]] and [[Pimple]], otherwise known as the [[Battletoads (group)|Battletoads]].
As the demonstration starts, a Psyko-Pig dubbed "Pig of the Apocalypse" suddenly bursts out of the Generator field and steals Michiko away. [[Zitz]] immediately leaps into action, but is ambushed by a blow to the head and is carted away with Michiko back to the Gamescape.
 
   
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The portal is switched on and the Gamescape is revealed: a rolling plain with four figures barely visible in the distance. Gradually, the figures get closer and are seen to be four [[Psyko Pig]]s mounted on horseback - the Pigs of the Apocalypse.
As the dust settles, a prerecorded message from [[Silas Volkmire]] appears, illustrated by a gruesome image of what looks like a mutated Silas. He announces his plan to expand the Gamescape into Earth, creating a kingdom for himself and the [[Dark Queen]] to rule. [[Pimple]] and [[Rash]] are forced to play Silas' sinister game in order to rescue their friends.
 
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Suddenly, the pigs gallop strait at the portal, bursting through it and into the test room. One of them grabs Michiko Tashoku and leaps back through the portal. When Zitz tries to stop them, he is clubbed senseless and draped over a saddle. Before anyone else can do anything, the Pigs of the Apocalypse are galloping away into the Gamescape with their two captives - and to make matters worse, the Gamescape begins to leak through the portal into our world!
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A prerecorded message flashes up on the Gamescape screen, confirming Professor T. Bird's suspicion that the evil genius, [[Silas Volkmire]], and his malevolent partner, the [[Dark Queen]], are behind the kidnapping and the Gamescape leakage, and it is soon revealed that he is correct: Silas has hooked himself up to a Gamescape Generator somewhere beyond the portal, with the wicked intention of transforming the entire world into his very own Gamescape kingdom, over which he and the Dark Queen will rule. Meanwhile, Michiko and Zitz are being conveyed to his dreaded lair, the Dark Tower, where they will be destined for doom if anyone tries to stop him.
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But he must be stopped! - and Rash and Pimple are the 'toads to do it!
   
 
==Gameplay==
 
==Gameplay==
 
[[Image:motorcycle.jpg|Motorcycle level|left]]
 
[[Image:motorcycle.jpg|Motorcycle level|left]]
   
''Battlemaniacs'' uses many of the same stage themes as the NES game, though with obvious improvements in audio and visual effects. There are only six levels, but their size and length is increased to help compensate. There are also two bonus levels and a final stage against the Dark Queen. As before, much of the difficulty comes from the various vehicle levels, which require near-perfect memorization and reflexes to survive.
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''Battlemaniacs'' uses many of the same stage themes as the NES game, though with obvious improvements in audio and visual effects. There are only six levels, but their size and length are increased to help compensate. There are also two bonus levels and a final stage against the Dark Queen. As before, much of the difficulty comes from the various vehicle levels, which require near-perfect memorization and reflexes to survive.
   
 
In this game, Smash Hits vary in appearance with each 'Toad. Pimple uses simple transformations into blunt objects to reflect his preference for brute strength. Rash uses more flamboyant transformations to reflect his own show-off attitude. This concept would later appear in the arcade game.
 
In this game, Smash Hits vary in appearance with each 'Toad. Pimple uses simple transformations into blunt objects to reflect his preference for brute strength. Rash uses more flamboyant transformations to reflect his own show-off attitude. This concept would later appear in the arcade game.
   
One or two players can play. Oddly, there is no character select option. Instead, Pimple is always controlled by controller 1, while Rash is reserved for controller 2 unless you use a glitch where you use controller 2 to select your 1 player mode and then quickly connect player 1's remote and disconnect player 2's remote. As with the NES game, they each get three lives, but must share three continues. A secret code can extend it to five lives and five continues. Also, there are now two 2-player modes, one in which the 'Toads can hurt each other, and the other where they're immune to their own attacks.
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One or two players can play. Oddly, there is no character select option. Instead, Pimple is always controlled by controller 1, while Rash is reserved for controller 2 unless you use a glitch where you use controller 2 to select your 1 player mode, and then quickly connect player 1's remote and disconnect player 2's remote. As with the NES game, they each get three lives, but must share three continues. A secret code can extend it to five lives and five continues. Also, there are now two 2-player modes, one in which the 'Toads can hurt each other, and the other where they're immune to their own attacks.
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==Levels and Bosses==
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{| border="1" class="wikitable"
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|-
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!Stage!!Name!!Boss
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|-
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!1
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|[[Khaos Mountains]]||[[Rocky]]
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|-
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!2
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|[[Hollow Tree]]||
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|-
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!EX
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|[[Bonus Stage]]||
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|-
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!3
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|[[Turbo Tunnel Rematch]]||
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|-
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!4
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|[[Karnath's Revenge]]||
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|-
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!5
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|[[Roller Coaster]]||
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|-
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!EX
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|[[Bonus Stage]]||
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|-
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!6
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|[[Dark Tower]]||[[Dark Queen]]
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|}
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==Enemies==
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<div style="-moz-column-count:2; column-count:2;">
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* [[Porka Pig]]
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* [[Skellington Bone]]
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* [[Grogg]]
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* [[Saturn Toadtrap]]
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* [[Waspling]]
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* [[Great Ratso]]
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* [[Sparkz]]
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* [[Lazbot]]
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* [[Rat Pod]]
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* [[Karnath]]
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* [[Fuzz]]
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* [[Scuzz]]
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</div>
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==Gallery==
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<gallery>
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BattlemaniacsJPCover.jpg|Super Famicom cover
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BattlemaniacsMSCover.jpg|Master System cover
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</gallery>
   
==Stages==
 
[[Image:bonus.jpg|Bonus level|right]]
 
'''Stage 1''' - The first stage is in the Khaos Mountains, where Psyko-Pigs roam and skeletons lurk. Beware of active volcanoes and crumbling terrain, and don't get underfoot of the Giant Stone Pig at the end.<br />
 
'''Stage 2''' - The action now shifts to a vertical descent through a giant tree. Instead of rappelling, the 'Toads use anti-gravity platforms. Careful piloting is needed to avoid getting skewered on the sharpened logs. Repeatedly bouncing the Wasplings off the walls can be worth extra lives with practice.<br />
 
'''Bonus Stage 1''' - Collect pins for points, avoiding rats and black pins. Collisions will cost you points. If you don't have any points, it'll come out of your life meter. At the end, extra lives may be awarded depending on how many points you have.<br />
 
'''Stage 3''' - The Turbo Tunnel returns, and it's more lethal than ever. Now, you need to watch out for decoy ramps that send you straight into walls, as well as skim the surface of the deadly liquid until you find a rock to jump off of.<br />
 
'''Stage 4''' - This stage takes the 'Toads back to Karnath's Lair. Ride the giant snakes to the exit and beware the instant-kill spikes. The snakes themselves are much more mobile than before, so look sharp.<br />
 
'''Stage 5''' - Grab the jet-propelled handlebars and ride the track to the exit, just like in Clinger-Winger. Don't slow down, or you'll get to meet Rip the Rat as his bladed unicycle shreds you in two. Also, be ready to jump gaps and dodge barricades.<br />
 
'''Bonus Stage 2''' - You're collecting dominoes this time, and the obstacles are more numerous. This is your last chance for extra lives.<br />
 
'''Stage 6''' - Deep in the Dark Tower, Scuzz the Rat returns for a new three-part Rat Race. The course is nothing short of brutal, so don't slow down.<br />
 
'''The Dark Queen''' - If you made it this far, then the Dark Queen isn't too tough. Avoid her magic staff's attack and counterattack before she teleports away.<br />
 
'''Ending''' - Silas Volkmire has escaped back to Earth, and the 'Toads need to catch him fast! Take aim and fire the missiles to stop his plans once and for all...
 
 
==Trivia==
 
==Trivia==
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*Although the designers never confirmed it, the music for Stage 1 is akin to a synth-pop version of "Life's Been Good", the 1978 Joe Walsh hit.
Zitz was rumored playable after defeating the game
 
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*This and ''[[Battletoads (2020) |Battletoads (2020)]]'' are the only games in the series where [[Big Blag]], [[Robo Manus]] and [[General Slaughter]] are completely absent.
   
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==External links==
The sprites of this game were reused and modified for Super Battletoads
 
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*[https://www.mobygames.com/game/battletoads-in-battlemaniacs Title at Moby Games]
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*[https://gamefaqs.gamespot.com/snes/563520-battletoads-in-battlemaniacs Title at Gamefaqs]
 
[[Category:Games]]
 
[[Category:Games]]

Revision as of 04:25, 4 November 2021


Battletoads in Battlemaniacs is the third game of the Battletoads series. It was released by Rare for the Super Nintendo home console. A port for the Sega Master System was also released by Brazilian company Tec Toy in 1996, though this was an incomplete build of the game with music, pallete and scrolling glitches during the motorcycle bonus stages.

In addition to obvious graphical and audio improvements, Battlemaniacs also has a slightly more involved plot, based on characters and concepts introduced in the Battletoads comic seen in Nintendo Power magazine.

Story

At a converted fortress, Gyachung-La, high in the Tibetan mountains, the Psicone Corporation is testing its latest invention - the T.R.I.P.S. 21, an acronym for Total Reality Integrated Player System. T.R.I.P.S. 21 allows a person to actually enter the Gamescape through a unique, computer-generated portal; anyone passing into the portal will have his or her atoms integrated into the Gamescape by a complicated process of quantum-mechanical osmosis.

Present at the test are Mrs. Yuriko Tashoku, President of the Psicone Corporation, her daughter Michiko, Professor T. Bird and the 'toadally awesome trio, Zitz, Rash and Pimple, otherwise known as the Battletoads.

The portal is switched on and the Gamescape is revealed: a rolling plain with four figures barely visible in the distance. Gradually, the figures get closer and are seen to be four Psyko Pigs mounted on horseback - the Pigs of the Apocalypse.

Suddenly, the pigs gallop strait at the portal, bursting through it and into the test room. One of them grabs Michiko Tashoku and leaps back through the portal. When Zitz tries to stop them, he is clubbed senseless and draped over a saddle. Before anyone else can do anything, the Pigs of the Apocalypse are galloping away into the Gamescape with their two captives - and to make matters worse, the Gamescape begins to leak through the portal into our world!

A prerecorded message flashes up on the Gamescape screen, confirming Professor T. Bird's suspicion that the evil genius, Silas Volkmire, and his malevolent partner, the Dark Queen, are behind the kidnapping and the Gamescape leakage, and it is soon revealed that he is correct: Silas has hooked himself up to a Gamescape Generator somewhere beyond the portal, with the wicked intention of transforming the entire world into his very own Gamescape kingdom, over which he and the Dark Queen will rule. Meanwhile, Michiko and Zitz are being conveyed to his dreaded lair, the Dark Tower, where they will be destined for doom if anyone tries to stop him.

But he must be stopped! - and Rash and Pimple are the 'toads to do it!

Gameplay

Motorcycle level

Battlemaniacs uses many of the same stage themes as the NES game, though with obvious improvements in audio and visual effects. There are only six levels, but their size and length are increased to help compensate. There are also two bonus levels and a final stage against the Dark Queen. As before, much of the difficulty comes from the various vehicle levels, which require near-perfect memorization and reflexes to survive.

In this game, Smash Hits vary in appearance with each 'Toad. Pimple uses simple transformations into blunt objects to reflect his preference for brute strength. Rash uses more flamboyant transformations to reflect his own show-off attitude. This concept would later appear in the arcade game.

One or two players can play. Oddly, there is no character select option. Instead, Pimple is always controlled by controller 1, while Rash is reserved for controller 2 unless you use a glitch where you use controller 2 to select your 1 player mode, and then quickly connect player 1's remote and disconnect player 2's remote. As with the NES game, they each get three lives, but must share three continues. A secret code can extend it to five lives and five continues. Also, there are now two 2-player modes, one in which the 'Toads can hurt each other, and the other where they're immune to their own attacks.

Levels and Bosses

Stage Name Boss
1 Khaos Mountains Rocky
2 Hollow Tree
EX Bonus Stage
3 Turbo Tunnel Rematch
4 Karnath's Revenge
5 Roller Coaster
EX Bonus Stage
6 Dark Tower Dark Queen

Enemies

Gallery

Trivia

  • Although the designers never confirmed it, the music for Stage 1 is akin to a synth-pop version of "Life's Been Good", the 1978 Joe Walsh hit.
  • This and Battletoads (2020) are the only games in the series where Big Blag, Robo Manus and General Slaughter are completely absent.

External links